![]() ![]() ![]() I’m not talking about the regular kind of lifts that you pile into, usually at the end of a level, to transition from one part of the game to another those ones have historically been used to hide lengthy loading times, like the interminably long lifts of Mass Effect. ![]() I can’t remember a time when games didn’t have giant lifts - and yet, I’m not entirely sure why they’re there. If I head left rather than right at the start of a level, I’m bound to find a juicy secret. After decades spent playing video games, I know that if I look behind the waterfall, there’s likely to be some sort of shiny goodie to collect. It’s funny how some aspects of game design are so ubiquitous that we stop questioning them, or even noticing them. ![]()
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